Hunters Guild

One of the seven guilds of Callion in the northern wastes, the Hunters Guild is respected and feared for its ability and prowess.

Members

 * Wayland Giant-Rider
 * Juniper Great-Bow

Architecture
The building itself is a large 2 story log cabin, reminiscent of hunting cabins. The front is a large forest with a hunting and practice range, with buildings around the edges for skinning, butchery, accommodation, and an armory among other things. The cabin itself contains offices and records, as well as job boards. Its walls are decorated with taxidermy animal heads from great hunts, and a painting of “The Battle of Giants Pass”, artistic interpretation of course.

Battle of Giants Pass
In 1474PD, both the Guardians Guild and the Fighters Guild started receiving reports of a band of giants, long thought extinct, pillaging and razing villages to the south. Decieding that these were too dangerous to let live, both guilds sent a battalion to destroy the giants before they went any further. Unfortunately, they perished and the Giants began heading to the north. The leader of the Hunters Guild, Kurdore, declared the Giants to be a Great Hunt (see: customs).

Tracking the Giants route, the Hunters forced them to into a pass between two sheer cliffs. Its here that the Hunters fought the Giants, first raining Zelton Fire on them before raining a hail of arrows. They won the battle but with sustained heavy loss. Two Hunters in particular, Wayland and Juniper gained notoriety for their parts in the battle.

Great Hunt
The Great Hunt is when the Hunters Guild place the highest possible bounty on a particular creature. When a Great Hunt is called, all Hunters must abandon their game and seek out the prey.